Texture Optional GREEN, 64, 64 { Patch BLANK, 0, 0 { Translation "0:255=[0, 64, 64]:[0, 64, 64]" } } Texture Optional AUTOPAGE, 64, 64 { Patch BLANK, 0, 0 { Translation "0:255=[0, 64, 64]:[0, 64, 64]" } } //Flat replacements for floors and ceiling Texture Optional F_SKY1, 64, 64 {Patch BLANK, 0, 0 {Translation "0:255=[38,38,38]:[38,38,38]"}} Texture Optional SKY1, 64, 64 {Patch BLANK, 0, 0 {Translation "0:255=[38,38,38]:[38,38,38]"}} Texture Optional CEILING, 64, 64 {Patch BLANK, 0, 0 {Translation "0:255=[38,38,38]:[38,38,38]"}} Texture Optional FLOOR, 64, 64 {Patch BLANK, 0, 0 {Translation "0:255=[112,112,112]:[112,112,112]"}} Texture Optional 1D, 64, 64 {Patch BLANK, 0, 0 {Translation "0:255=[38,38,38]:[38,38,38]"}} Texture Optional 2D, 64, 64 {Patch BLANK, 0, 0 {Translation "0:255=[88,0,0]:[88,0,0]"}} Texture Optional 2E, 64, 64 {Patch BLANK, 0, 0 {Translation "0:255=[76,0,0]:[76,0,0]"}} Texture Optional 4D, 64, 64 {Patch BLANK, 0, 0 {Translation "0:255=[112,108,0]:[112,108,0]"}} Texture Optional 4E, 64, 64 {Patch BLANK, 0, 0 {Translation "0:255=[88,84,0]:[88,84,0]"}} Texture Optional 4F, 64, 64 {Patch BLANK, 0, 0 {Translation "0:255=[64,64,0]:[64,64,0]"}} Texture Optional 6F, 64, 64 {Patch BLANK, 0, 0 {Translation "0:255=[4,64,0]:[4,64,0]"}} Texture Optional 7D, 64, 64 {Patch BLANK, 0, 0 {Translation "0:255=[0,112,112]:[0,112,112]"}} Texture Optional 7F, 64, 64 {Patch BLANK, 0, 0 {Translation "0:255=[0,64,64]:[0,64,64]"}} Texture Optional 8D, 64, 64 {Patch BLANK, 0, 0 {Translation "0:255=[64,64,252]:[64,64,252]"}} Texture Optional 98, 64, 64 {Patch BLANK, 0, 0 {Translation "0:255=[0,0,152]:[0,0,152]"}} Texture Optional 9D, 64, 64 {Patch BLANK, 0, 0 {Translation "0:255=[0,0,88]:[0,0,88]"}} Texture Optional 9E, 64, 64 {Patch BLANK, 0, 0 {Translation "0:255=[0,0,76]:[0,0,76]"}} Texture Optional AE, 64, 64 {Patch BLANK, 0, 0 {Translation "0:255=[52,0,88]:[52,0,88]"}} Texture Optional BF, 64, 64 {Patch BLANK, 0, 0 {Translation "0:255=[64,0,64]:[64,0,64]"}} Texture Optional D7, 64, 64 {Patch BLANK, 0, 0 {Translation "0:255=[128,80,44]:[128,80,44]"}} Texture Optional DC, 64, 64 {Patch BLANK, 0, 0 {Translation "0:255=[72,56,24]:[72,56,24]"}} Texture Optional DD, 64, 64 {Patch BLANK, 0, 0 {Translation "0:255=[64,48,24]:[64,48,24]"}} Texture Optional DE, 64, 64 {Patch BLANK, 0, 0 {Translation "0:255=[64,44,20]:[64,44,20]"}} Texture Optional DF, 64, 64 {Patch BLANK, 0, 0 {Translation "0:255=[40,32,12]:[40,32,12]"}} Texture Optional E1, 64, 64 {Patch BLANK, 0, 0 {Translation "0:255=[0,100,100]:[0,100,100]"}} Texture Optional HIGHLITE, 64, 64 {Patch BLANK, 0, 0 {Translation "0:255=[255,255,0]:[255,255,0]"}} Texture Optional HUDBKG1, 4, 31 { Patch BLANK, 0, 0 { Translation "0:255=[112,112,112]:[112,112,112]" } } Texture Optional HUDBKGS, 1, 15 { Patch HUDBKG1, 0, 0 } Texture Optional HUDBKG, 30, 31 { Patch HUDBKG1, -1, 0 Patch HUDBKG1, 26, 0 Patch HUDBKGS, 3, -3 Patch HUDBKGS, 4, -11 Patch HUDBKGS, 5, -13 Patch HUDBKGS, 6, -14 Patch HUDBKGS, 20, -14 Patch HUDBKGS, 21, -14 Patch HUDBKGS, 22, -14 Patch HUDBKGS, 23, -13 Patch HUDBKGS, 24, -11 Patch HUDBKGS, 25, -3 Patch HUDBKGS, 3, 17 Patch HUDBKGS, 4, 22 Patch HUDBKGS, 5, 28 Patch HUDBKGS, 23, 28 Patch HUDBKGS, 24, 20 Patch HUDBKGS, 25, 17 } Texture Optional M_BSEL1, 24, 16 { Graphic WVGA0011, 0, 0 { Translation "45:45=[0, 0, 88]:[0, 0, 88]" } } Texture Optional M_BSEL2, 24, 16 { Graphic WVGA0012, 0, 0 { Translation "45:45=[0, 0, 88]:[0, 0, 88]" } } Texture Optional PLATA0, 32, 32 { Graphic UNKNA0, 0, 0 } Sprite LUGRP0, 64, 64 { Offset 32, 64 Graphic LUGRP0, 0, 0 } Sprite KNIFP0, 64, 64 { Offset 32, 64 Graphic KNIFP0, 0, 0 } Sprite WBPKA0, 64, 64 { Offset 32, 64 Graphic WBPKA0, 0, 0 } Sprite FLAMP0, 256, 128 { Offset 128, 128 Graphic FLAMP0, 0, 0 } Sprite VESTA0, 24, 24 { Offset 12, 24 Graphic VESTA0, 0, 0 } Sprite WGASA0, 97, 82 { Offset 48, 82 Graphic WGASA0, 0, 0 } Sprite WRKTA0, 14, 19 { Offset 7, 19 Graphic WRKTA0, 0, 0 } Sprite WROCP0, 256, 128 { Offset 128, 128 Graphic WROCP0, 0, 0 } Sprite WROKA0, 140, 80 { Offset 70, 80 Graphic WROKA0, 0, 0 } Sprite WROKB0, 64, 64 { Offset 32, 64 Graphic WROKB0, 0, 0 } Sprite WSTRA0, 64, 64 { Offset 32, 64 Graphic WSTRA0, 0, 0 } Sprite UNIFA0, 64, 32 { Offset 32, 32 Graphic UNIFA0, 0, 0 } Texture Optional DOS2, 15, 15 { Graphic DOS, 0, 0 } Texture Optional BOSS, 640, 400 { Graphic BLACK, 0, 0 Graphic BLACK, 0, 200 Graphic BLACK, 320, 0 Graphic BLACK, 320, 200 Graphic DOS, 0, 0 } Texture Optional BOSS2, 320, 200 { Graphic BLACK, 0, 0 Graphic BLACK, 0, 200 Graphic BLACK, 320, 0 Graphic BLACK, 320, 200 Graphic DOS2, 0, 0 } Texture Optional FADEGRN, 1, 1 {Patch BLACK, 0, 0 {Translation "0:255=[0, 64, 64]:[0, 64, 64]"}} Texture Optional FADEGRN1, 320, 200 {Patch FADE1, 0, 0 {Translation "0:255=[0, 64, 64]:[0, 64, 64]"}} Texture Optional FADEGRN2, 320, 200 {Patch FADE2, 0, 0 {Translation "0:255=[0, 64, 64]:[0, 64, 64]"}} Texture Optional FADEGRN3, 320, 200 {Patch FADE3, 0, 0 {Translation "0:255=[0, 64, 64]:[0, 64, 64]"}} Texture Optional FADEGRN4, 320, 200 {Patch FADE4, 0, 0 {Translation "0:255=[0, 64, 64]:[0, 64, 64]"}} Texture Optional FADEGRN5, 320, 200 {Patch FADE5, 0, 0 {Translation "0:255=[0, 64, 64]:[0, 64, 64]"}} Texture Optional FADEGRN6, 320, 200 {Patch FADE6, 0, 0 {Translation "0:255=[0, 64, 64]:[0, 64, 64]"}} Texture Optional FADEGRN7, 320, 200 {Patch FADE7, 0, 0 {Translation "0:255=[0, 64, 64]:[0, 64, 64]"}} Texture Optional FADEGRN8, 320, 200 {Patch FADE8, 0, 0 {Translation "0:255=[0, 64, 64]:[0, 64, 64]"}} Texture Optional FADERED, 2, 2 {Patch BLACK, 0, 0 {Translation "0:255=[255, 0, 0]:[255, 0, 0]"}} Texture Optional FADERED1, 320, 200 {Patch FADE1, 0, 0 {Translation "0:255=[255, 0, 0]:[255, 0, 0]"}} Texture Optional FADERED2, 320, 200 {Patch FADE2, 0, 0 {Translation "0:255=[255, 0, 0]:[255, 0, 0]"}} Texture Optional FADERED3, 320, 200 {Patch FADE3, 0, 0 {Translation "0:255=[255, 0, 0]:[255, 0, 0]"}} Texture Optional FADERED4, 320, 200 {Patch FADE4, 0, 0 {Translation "0:255=[255, 0, 0]:[255, 0, 0]"}} Texture Optional FADERED5, 320, 200 {Patch FADE5, 0, 0 {Translation "0:255=[255, 0, 0]:[255, 0, 0]"}} Texture Optional FADERED6, 320, 200 {Patch FADE6, 0, 0 {Translation "0:255=[255, 0, 0]:[255, 0, 0]"}} Texture Optional FADERED7, 320, 200 {Patch FADE7, 0, 0 {Translation "0:255=[255, 0, 0]:[255, 0, 0]"}} Texture Optional FADERED8, 320, 200 {Patch FADE8, 0, 0 {Translation "0:255=[255, 0, 0]:[255, 0, 0]"}} Sprite WBXPA0, 64, 64 {Offset 32, 64 Graphic WBXPA0, 0, 0} Sprite WBXPB0, 64, 64 {Offset 32, 64 Graphic WBXPB0, 0, 0} Sprite WBXPC0, 64, 64 {Offset 32, 64 Graphic WBXPC0, 0, 0} Sprite WBXPD0, 64, 64 {Offset 32, 64 Graphic WBXPD0, 0, 0} Sprite WBXPE0, 64, 64 {Offset 32, 64 Graphic WBXPE0, 0, 0}