This is a working version of ZDoom.exe that can load Wolf3D archives. .diff file and additional source files are included in this folder. Current as of ZDoom SVN 3160 as of this document's last update. Current support: VSWAP Walls/Sprites VGAGRAPH Images Currently NOT supported: Any Audio/Music files Map files How it works internally: Walls are extracted and named WALLXXX, where XXX is 000 through the number of walls Sprites are extracted and named SPRXXX, where XXX is 000 through the number of sprites VGA Graphics are extracted and named VGAXXXXX, where XXXXX is 00003 through the number of sprites Exceptions to the rule: (Partially implemented) VGA Graphics take into account different file versions, differentiating by lump count. Images that are in the Shareware, but not in the full version are offset by 10000 in the count - Allows a single Textures lump to be used for both versions (see Textures.txt) How to use: Build a .zip/.pk3/.pk7 (your preference) from the pk3 folder in this SVN. Run as below: zdoom.exe -iwad [your built file] -file [path to Wolf3D_*.pk3 files from TC] [path to *.WL6/*.WL1 files]