Latest downloads are available here.
5/17/2009
- Uploaded another new version of the conversion tool
- Removed previous addition because it broke things
- Added experimental 'edge' conversion type (i.e. '-format edge' at command line)
- Creates Doom format map, but populated with my TC's Thing IDs
- Fixed exit and secret exit conversions for Doom/Edge game types
- Removed previous addition because it broke things
5/16/2009
- Uploaded new version of conversion tool
- Includes the '-noupperpanels' parameter for Doom format
- Includes the '-noupperpanels' parameter for Doom format
8/10/2008
- Re-did life tracking system to work better in multiplayer
- Added functions in ACS to freeze all players during intermissions
- Re-worked enemy death point giving system to work in multiplayer
- Converted status bar from ACS to SBARINFO
- Many small additions to conversion tool
- Reworked conversion tool to use correct tiles for E/W walls (as in the original game)
- Added code in conversion tool to assign enemy actors a TID corresponding to their original floor type
- This allows an ACS script to alert/wake all enemies that were on the same floor type, recreating original game behavior
- Added code for doors to not block sound between rooms that had the same floor type
- Reworked conversion tool to use correct tiles for E/W walls (as in the original game)
- Re-converted all maps with new version of conversion tool
1/11/2008
- Enemy Bugfixes
- Fixed typo in Trans Grosse's firing frames
- Slowed down Barnacle Wilhelm's walking frames
- Slowed down Ubermutant's firing frames
- Sped up Death Knight's rockets
- Added +LOOKALLAROUND and +AMBUSH flag to all bosses that were missing them
- Added missing sounds
- Fixed Spectre interpolation and respawn effect
- Fixed typo in Trans Grosse's firing frames
- Fixed Angel of Death fireballs
- Sped them up, added explosion damage
- Sped them up, added explosion damage
- Intermission code Bugfixes
- Rewrote code that was supposed to skip intermission after SoD map 18 so that it works properly
- Changed finale sequence of SoD to include correct music and 'You Win!' screen
- Rewrote code that was supposed to skip intermission after SoD map 18 so that it works properly
- Reworked knife weapon
- Positioning of the sprites was incorrect
- Tried to fix issues with random pauses when you repetitively fire with mouse... There are no pauses if you use the keyboard to repeatedly fire.
- Positioning of the sprites was incorrect
1/9/2008
- New bugfixes:
- Fixed intermission screen to allow keypress to jump to totals, then another to move to next map
- No more Doom dance for SoD bosses
- Increased SoD Boss Mass
- Added pause to SoD Boss death states to allow time to say line
- Modified SoD boss Speeds, Interpolations, Firing sounds, Firing patterns, etc.
- Replaced a few sounds
- Gaining a life due to points replenished health/ammo and shouldn't have - maybe in deathmatch only?
- Fixed intermission screen to allow keypress to jump to totals, then another to move to next map
- Added ranged attacks...
- The farther away an enemy is, the lower the damage of their shots, and the wider the spread
- Bosses and SS are more accurate than all others, per Wolf3D source
- Damage is more randomized, just as in the original game (same 'random' table)
- The farther away an enemy is, the lower the damage of their shots, and the wider the spread
- Player weapons are slightly less accurate
- Added minor spread to each weapon...
- Added minor spread to each weapon...
- Implemented difficulty levels
- Bosses and some enemies have different amounts of hit points at different skill levels
- Bosses and some enemies have different amounts of hit points at different skill levels
1/4/2008
- Uploaded some minor fixes for new SVN changes
- Screen fades in transitions now work in GZDoom and with new ZDoom 2D rendering code
- Utilized SBARINFO to eliminate dummy blank images used to mask Doom hud
- Screen fades in transitions now work in GZDoom and with new ZDoom 2D rendering code
- Uploaded most recent ACS source
7/14/2007
- Uploaded new version of coop/dm dupport code
- Fixed respawn/dying issues (I think)
- Fixed respawn/dying issues (I think)
- Fixed glitch in status bar face when in god mode
7/10/2007
- Uploaded testing version of dm/coop support code
- All Episode 1 maps have coop starts
- E1M1 has deathmatch starts and deathmatch-only areas/weapons
- All Episode 1 maps have coop starts
- Added Flamethrower and Rocket Launcher for Deathmatch
- If anyone has the Mac version pickup sprites ripped cleanly that they can give me, I'd appreciate it.
- Right now they're coded to be taken away in single-player mode
- If anyone has the Mac version pickup sprites ripped cleanly that they can give me, I'd appreciate it.
7/8/2007
- Fixed problem with player being able to fire weapon during intermission
- Semi-added deathcam support
- Optimized status bar code (cut overall size down by 0.5KB or so)
- Split ACS library into multiple files for easier editing
- Pulled weapon name/ammo type/icon arrays into separate file to make adding new weapons easier
- Pulled weapon name/ammo type/icon arrays into separate file to make adding new weapons easier
- Removed separate link to episodes 2-6. Main download has all 6 original episodes
7/7/2007
- Registered and moved to a new domain. Updated .zips to the most current versions.
- Enemies no longer hurt each other.
- Player is moved to empty dummy sector on death.
- From Previous Upload
- Weapon sprite offsets fixed
- Weapon sprite offsets fixed